Classes
Classes provide the following
- Primary skill points (and associated list)
- Bonus to combat statistics, including:
- Vitality
- Defense
- Saves
- Attack
- ...and possibly even:
- Initiative
- Stealth
- Perception
- Intuition
Class List
- Fighter (straight up, all-around tough guy)
- Rogue (grants +Stealth, +Initiative)
- Brute (not just for Strong guys anymore; favors heavy offense, both melee and missile, over defense)
- Specialist (the "skill class")
- Psychic
Fighter
Some people just fight.
- Primary Skill Points
- 4 per level
- Primary Skill Groups
- Defense, Hand-to-Hand, Weapons.
- Secondary Skill Points
- 4 per level
- Combat Statistics
- Vitality: 8 per level
- Concentration: 2 per level
- Attack: 2*
- Defense: 2
- Fortitude: 2
- Reflex: 3**
- Will: 4
- Secondary Statistics
- Initiative: 3
- Intuition: 5
- Perception: 4
- Stealth: 4
::** indicates +1 every 3 levels, etc...
Brute
Wraa.
- Primary Skill Points
- 4 per level
- Primary Skill Groups
- Hand-to-Hand, Weapons.
- Secondary Skill Points
- 2 per level
- Combat Statistics
- Vitality: 10 per level
- Concentration: 1 per level
- Attack: 1
- Defense: 3
- Fortitude: 2
- Reflex: 4
- Will: 5
- Secondary Statistics
- Initiative: 4
- Intuition: 5
- Perception: 5
- Stealth: 5
Rogue
Sneakiness.
- Primary Skill Points
- 5 per level
- Primary Skill Groups
- Hand-to-Hand, Weapons, Defense, Stealth.
- Secondary Skill Points
- 6 per level
- Combat Statistics
- Vitality: 6 per level
- Concentration: 4 per level
- Attack: 3
- Defense: 3
- Fortitude: 3
- Reflex: 2
- Will: 3
- Secondary Statistics
- Initiative: 2
- Intuition: 3
- Perception: 2
- Stealth: 2
Psychic
These aren't the droids you're looking for.
- Primary Skill Points
- 4 per level
- Primary Skill Groups
- Psychic
- Secondary Skill Points
- 4 per level
- Combat Statistics
- Vitality: 3 per level
- Concentration: 6 per level
- Attack: 5
- Defense: 4
- Fortitude: 4
- Reflex: 3
- Will: 2
- Secondary Statistics
- Initiative: 3
- Intuition: 2
- Perception: 2
- Stealth: 4
:* Yes, you can actually calculate the odds of success. Useful in a world governed by d20s. You can also look at a star and say how far away it is, or look at a ship and state its distance and velocity.
Advanced Classes
There is such a thing as an advanced class. It requires skills, both primary and secondary, and possibly feats.
List:
- Psi-Ops (requires 20 points in Psychic skills)
- Psychometabolic (requires 20 points in Psychic skills)
- Gunslinger
- Sniper
- Heavy Weapons Specialist
- Socialite
- Healer
- Martial Artist
- Hacker
- Fighter Jock
- Commander
- Dirty Dealer
- Assassin
- Scoundrel